About a month and a half ago I started working on a new game.
After being away from anything game development related for so long I figured it’d be something to try to achieve in 2017.
I’d like to take it to Steam and then hopefully iOS and Android. It may prove to not control well enough on mobile, but we’ll see where we end up.
I wanted to jump back in with something easy enough to finish and not get discouraged, that would also hold my interest. The hardest thing to do with any project is complete it, especially a game. The visitors of this site already like Zelda and I’ve grown to quite enjoy Rogue-Likes the past few years. I decided upon a Zelda-Style Rogue-Like, tentatively named Dungeon Disaster.
I need to formally write down my plan and what I’d like to add and complete. I’ve just been randomly working on whatever I feel like and that isn’t a great way to continue. I figured blogging about it here would help keep me motivated a bit and potentially solicit ideas. I’ve been using a combination of A Link To The Past graphics and custom stuff to move along coding. I need to square away some sort of pixel artist soon though as I want the Zelda stuff out as soon as possible.
The dungeons are randomly generated with shops, an item room, the boss room, and the stairway room right now. All enemies on the screen need to be killed before continuing. You can use a melee attack, or a ranged weapon. You currently start with both but I think I will change that to only starting with a weak sword and the rest can be obtained from the shop rooms. Once you beat the boss, you gain a heart piece and move on to the next level.
There will be a story mode, with around 10 bosses and a story line to complete, as well as an endless mode that will get progressively harder and have a leader board.
I’ll try to update at least once a week on my progress and where I’m at or working on.
Edit: Added a gif of some gameplay below:
great i will be watching
Nice read. I am working on a similar project right now, and I too was programming without a plan haha. 2 weeks ago I decided to use a repository and wrote myself a road map with features. I keep changing my road map every day, but it helps motivating. It feels like I am moving towards a goal now. I will be following your blog, good luck and keep it up, maybe one day we might on a game convention haha !
Thanks, anywhere we can check out your project? I’d love to network and always like seeing what others are up to.
I always get into the situation of just coding whatever and not having a plan, I don’t want to do that here, so I need to sit down soon as flesh out a lot of what’s to come. I have most of it in my head, but it would help tremendously to get it down.
I have some pics and a movie on my instagram, but it is all with placeholder graphics. I will announce the project at the bezinning of march, because we want to show a preview on PixelHeaven 2017 in may in Warsaw. Hopefully we can put up a good preview version. I already have a spells system with ranged attacks and heals, a conversation system and a character screen but I am now working on the quest database which is more work than I thought Haha. I already follow you on instagram, check out coriodesign and you will find me 🙂