Dungeon Disaster Dev Blog 3

Spikes One of the floor types I had in mind were spikes. They can make the room a little more dangerous and potentially allow some puzzle-ish stuff down the road. If nothing else it will at least help increase the different types and layouts of potential rooms during...

Dungeon Disaster Dev Blog 1

About a month and a half ago I started working on a new game. After being away from anything game development related for so long I figured it’d be something to try to achieve in 2017. I’d like to take it to Steam and then hopefully iOS and Android. It may...

Zelda Classic Site Design/Database

The new Zelda Classic site is officially online. It features a much improved, more modern interface and design. It also features a new database featuring a streamlined submission process with options for all types of ZC resources, not just quests. If you have any...

ArmageddonGames.com (Re)Launch

There hasn’t been a site at this url for quite some time. Since 2006 if the Internet Archive is accurate. I will continue to update this page as time goes on, but I wanted to deploy the site and include centralized updates and links to all projects, current and...