by War Lord | Jan 28, 2017 | Development Blog, Dungeon Disaster, News
This week I spent a little time coding out how a credits screen should work. I figure I’ll keep track of credits on the screen rather than a bunch of notes made everywhere, and then they’ll be ready to go. I spent a lot of time over complicating this when...
by War Lord | Jan 21, 2017 | Development Blog, Dungeon Disaster, News
I wanted to add chests so that items aren’t just out in the open. I don’t want the player to know what item they’ll get if they bomb that block. Let’s make it interesting. Creating a working chest is no big deal. Deciding out to give out the...
by War Lord | Jan 14, 2017 | Development Blog, Dungeon Disaster, News
Spikes One of the floor types I had in mind were spikes. They can make the room a little more dangerous and potentially allow some puzzle-ish stuff down the road. If nothing else it will at least help increase the different types and layouts of potential rooms during...
by War Lord | Jan 7, 2017 | Development Blog, Dungeon Disaster, News
It’s been a fairly busy week. I started working on a new “Knight” enemy. He will randomly move around the room until you exist on the same plane as him, at which time he will charge at you. I am going to have to limit the Knight to exist with no...
by War Lord | Jan 2, 2017 | Development Blog, Dungeon Disaster, News
About a month and a half ago I started working on a new game. After being away from anything game development related for so long I figured it’d be something to try to achieve in 2017. I’d like to take it to Steam and then hopefully iOS and Android. It may...