The app we have been developing for our good friends at The Cartridge Club released on the app store today. Cartridge Club is like a book club for games. Give their site a visit, and check out the app if you have an iOS device. It's a great community and a great way...read more
This week I spent a little time coding out how a credits screen should work. I figure I'll keep track of credits on the screen rather than a bunch of notes made everywhere, and then they'll be ready to go. I spent a lot of time over complicating this when thinking...read more
I wanted to add chests so that items aren't just out in the open. I don't want the player to know what item they'll get if they bomb that block. Let's make it interesting. Creating a working chest is no big deal. Deciding out to give out the item was a little more...read more
Spikes One of the floor types I had in mind were spikes. They can make the room a little more dangerous and potentially allow some puzzle-ish stuff down the road. If nothing else it will at least help increase the different types and layouts of potential rooms during...read more
It's been a fairly busy week. I started working on a new "Knight" enemy. He will randomly move around the room until you exist on the same plane as him, at which time he will charge at you. I am going to have to limit the Knight to exist with no other than one or...read more
About a month and a half ago I started working on a new game.
After being away from anything game development related for so long I figured it’d be something to try to achieve in 2017.
There hasn't been a site at this url for quite some time. Since 2006 if the Internet Archive is accurate. I will continue to update this page as time goes on, but I wanted to deploy the site and include centralized updates and links to all projects, current and...read more